The Runaway Cats

The Runaway Cats

The Runaway Cats is a challenging Puzzle game where the goal is to catch the cat.

Cats are intelligent creatures who know their way out, so you need to think hard about which trap to set.
Narrowing down the path and leaving the cat without the exit is a win in this puzzle.
Each time you choose a tile, the cat moves to the next one unless she is in a trap.
The Cat will try to get out of the maze at every chance she gets, so you have to prevent that by blocking the exit with obstacles.

Play The Runaway Cats: How to Win

Point and click

Use your BRAIN SKILLS to predict which path is the best place to CATCH the cat.
Get help from the MIGHTY BOOSTERS who are in the role of obstacles. Cats are sneaky, but they can’t resist our obstacles, who are adapted to the cats' weaknesses.
Watch out! Our CATS have different INTELLECT and characters, so you can't easily predict how to catch the cat.

In which game category does this fit?

The type of game represented by this title is Adventure.

Is the game powered by a popular game engine like Unity or Unreal Engine?

WebGL is the primary framework/tool used for building this game.

Who handled the design and coding of this game?

The programming and design of this game were created by Brave Giant LTD.

Which keywords are used to define the game?

Terms used to classify this game are 2d, cat, catch, escape.

Is the game responsive on mobile screens?

Yes, The Runaway Cats can be played on mobile devices without issues.

Is the game meant for any specific gender group?

The game is most appropriate for Male & Female.

What are the appropriate age groups for this game?

The age categories this game is designed for are Kids, Teens.

Does the game depict any blood-related imagery?

Yes, blood is involved in some part of The Runaway Cats.

Is this game intended for young players?

No, The Runaway Cats is not suitable for kids of all ages.

Is there any cruel or harmful content in the game?

Yes, The Runaway Cats contains violent or abusive content.
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